animation studio for the games industry
win the followers, wishlists &
buyers you deserve
Animated game cinematics for marketing and in-game content
Trailers as wishlist magnets
Win wishlists, followers and buyers - reliably - with our trailer cinematics.
Ingame-Cinematics
Cutscenes as content you can plan around - for the big story moments in your game. Takes the load off your team without dragging down your production value.
Ingame-Assets
Scalable production workflows and pipelines for animated assets. We deliver enemies, bosses and NPCs that look high-end and make your game feel amazing.
game‒trailer
wishlist-magnets
Reaching your audience in seconds
Convey tone and genre in seconds, so your audience knows right away this game is for them.
Your strongest conversion tool
Strong click-through rates and comment sentiment. Reach that doesn't just fizzle out. And a powerful way to measure the market early on.
B2B-Asset
Part of your pitch deck: for platform holders, distributors, retail, investors and your own greenlight committee.
Organic & paid media content
One master becomes cutdowns for social media, Shorts, Reels and ad formats. We deliver a package with every format you need.
cutscenes
Cinematics as in-game content
Narrative
A shift in visual style is the fastest exposition there is. Then the charm and immersion of hand-drawn 2D animation take over. Memory, dream, myth - all readable without a word of explanation.
Production
An external video asset instead of your critical path: no waiting on final rigs, no regressions when the tech updates. Effort that's hard to estimate becomes a fixed price with milestones.
Marketing
Announcement trailer, store page video, social cutdowns - all from the same material. The budget pays off across both production and marketing.
gameplay trailers aren't enough in 2026
Over 19,000 games launched on Steam in 2025. In a single week in August 2026, it was 720 titles - more than 4/hour. Half of all releases in a year don't even reach ten user reviews.
That's the context your trailer plays in. Not on a stage, not in a cinema. In a feed, between 700 other games, in front of someone who decides within three seconds whether to keep scrolling.
Gameplay looks like gameplay.
Ten roguelite deckbuilders in the same genre look interchangeable in a 15-second clip. The very mechanic you spent two years building doesn't read as a difference in a fast scroll. Players recognise the category, not your game.
Characters, tone, world
Let's be honest: none of that can be told through gameplay in a few seconds. And that's exactly where most TikTok-fried attention spans give out anyway.
Gameplay exists too late.
Building wishlists starts long before the build is presentable. If you can only start communicating once the vertical slice is done, you give away the entire attention window before that. Announcement, Kickstarter, publisher pitch, Steam page launch - all moments where you have to sell a vision that doesn't exist yet as a playable sequence.
the solution: 2D‒cinematics
Show your audience in seconds that your game is exactly what they're looking for. Our trailers are a sales machine.
Unmistakable look & feel
Hand-drawn animation can't be copied and doesn't happen by accident. It gives your title a visual signature that says the same thing on a Steam capsule, a TikTok thumbnail and a trade show screen. Recognition is the real currency in a market with 19,000 releases a year.
Emotion before information
Animation can establish in five seconds what gameplay needs five minutes for: who the character is, what's at stake, how it feels. And that order - feeling first, detail second - is the order a buying decision actually follows.
Presenting your game before its done
We can show your world before it's playable. That moves the start of your marketing curve forward by months - to the point where wishlists are cheapest.
How we work together
You don't need any prior experience with producing 2D animated cinematics. We have a proven process and guide you from the initial idea to the finished result.
How we can get started
Fill out the form
Click the button below and fill out the form completely. That way we can work out whether and how we can help you best.
Intro call
We'll get back to you within hours to get to know you and your project. With 80–120 enquiries a month, we use this call so both sides can work out whether working together makes sense.
Consultation
In a 90-minute session, we'll work out the right game plan with you.
Your team Omme Animation
The team behind OMME has been working together for over ten years. Based in Cologne, specialised in 2D animation. Senior-level expertise in animation, illustration, design, compositing, storyboarding, directing and production management - drawn from feature film, TV series, advertising and branding. We're passionate about the craft and we want to be part of your success.
Q&A
Answers to your questions
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